Marking 20 years since Guitar Hero hit the market in North America, offering players everywhere the means to become a rock star. Figuratively speaking, but try convincing someone who has mastered the epic lengthy guitar solo in front of an enthusiastic crowd of friends.
Developed by the developers, the game gave players a plastic guitar peripheral to match on-screen cues moving along the display in time with the music. Every sequence mimicked specific notes, producing the sensation of a genuine performance.
The studio had already tried its hand in the music genre before partnering with the publisher, later purchased by Activision during the mid-2000s. Together, they established the foundations for an unlikely massively profitable franchise which made a significant influence on numerous musicians included, showcasing decades-old groups to millions of younger players.
Michael Dornbrook, ex-chief operating officer of Harmonix, recalls the initial financial challenges of licensing the recordings – even though initial releases primarily featured cover versions.
“We reproduced every song because the dollar figure was so high,” he explains. “Even with the necessary permissions alone, it proved nearly impossible. We failed to secure acts such as the Who – RedOctane was operating on a shoestring budget, and we were fairly certain it would fail. However, when the game took off, and record sales airtime increased, everyone wanted to participate.”
He continues: “One of the amazing things was the number of parents got in touch and thanked us for exposing their children to the songs they adored. It became a multigenerational phenomenon.”
Classic Rock Gains Younger Fans
Northern Irish group the Answer included their track on the 2008 game Guitar Hero World Tour. Lead musician Paul Mahon remembers the way the game revived classic rock back into vogue: “Guitar Hero offered a bigger, new demographic. Typically this had been seen as outdated material, but then once it got featured on the game and teenagers were finding it, abruptly it was cool. That legitimised the genre, and got rid of the ‘dad rock’ label. It gave our catalog a new life.”
In 2008, the band's debut album was still unreleased in the US, so Guitar Hero served as a primary platform of discovery for the band as they went on US tour supporting the rock giants. “Their crew were playing Never Too Late during travel, and some of them recognized us from Guitar Hero,” Mahon says.
Rock’s Heavyweight Spin-offs and Lasting Influence
Rock’s biggest acts quickly capitalised on the game's success, with Aerosmith, Metallica and others featuring in specialized spin-off titles that focused on each band’s catalogue and associated lore, imagery and legendary status. In the case of, the Aerosmith edition, reportedly earned the band greater revenue than any of their records. It sold well over half a million copies upon release, while demand for their songs rose significantly at a time when the music business faced decline.
Guitar Hero still motivates quick-handed dedication within the community. Earlier this year, a streamer completed an impressive attempt featuring Through the Fire and Flames – an infamously tough power-metal song made popular by Guitar Hero – on Clone Hero, a freeware game with similar gameplay but an array of personalization features. The song is challenging even in expert mode, let alone performed at double speed while hitting a single one of the thousands of cues. They stated requiring months of practice of practice.
“Guitar Hero offers a, fantasy thing. Just as with other games, that doesn’t mean you should pick up a real gun and enlist,” says musician Herman Li.
DragonForce had already wrapped up a profitable run before their hit was featured on Guitar Hero III, yet he explains it made them a household name. “I recall the record label informing us that our records were moving like crazy,” he shares. “Popularity surged when we next toured, and we performed just before the headliners on the Mayhem festival.”
Indeed, the band's visibility from Guitar Hero was so immense that it has threatened to eclipsing all other the band has done. Last year, the song featured in promotional material for Despicable Me 4. “In the past I thought differently, but I’ve made peace with it,” he admits. “Should you just listen to a single track, it’s totally cool – each person has their own musical journey and I’m glad we’ve been part in fans' experiences”.
The Lasting Legacy from the Iconic Controller
Top-tier marketing, whether it’s for cars, apparel or games, goes further mere transactions – it inspires a desire. Did Guitar Hero harness this? “That’s exactly what we were aiming to achieve,” he confirms. “The excitement of being a rock star in the spotlight. From day one, the co-founders felt that humans have a natural urge to create songs, and their goal was to leverage innovation to enable everyone to do it”.
Most installments came out in just a half-decade from 2005 to 2010, including derivative titles like the DJ version, including a turntable controller, and the band-focused game. After that, the publisher’s interest on peripherals died down, except for a short-lived revival in 2015.
Titles like Clone Hero and newer releases have kept the scene alive, and there’s expectations of a new product from the founders on the way. A new studio has entered production on their first rhythm-based title. The initial creators are participating in advisory roles. Is the world prepared to welcome a new entry in the spirit of the classic?
“Our team believed such titles could be similar to sports games where you can update every year,” Dornbrook says. “With abundant new music it could remain evergreen, thus I remain optimistic. It's entirely possible for it to persist with new generations.”